Wednesday, 13 September 2017

Evaluating Game Platforms #2




Gamefroot vs Gamestar

I prefer Gamefroot over Gamestar because Gamestar is such a simple platform to use it's an easy drag and drop game similar to Gamefroot, but Gamefroot you can move around a whole map and add blocks and death's and moving tile's which can be a challenge to make.  Gamestar is a birds eye view where you can only add a few blocks to make it good such as key blocks to open rooms and hazards like edgy penguins that kill you. That's why I like Gamefroot more because more blocks more interactions and an over all good platform.

Wednesday, 6 September 2017

Evaluating Game Platforms



We are looking at game platforms and how they make there games. We looked at the game Journey which was a play station compatible game. It's based on the main character where you walk around worlds kind of like the 2016 game 'No Mans Sky' The character looks very creative plus it looks like it has a wide range of abilities such as slide's and flying.
Here is the trailer.
We then watched another game trailer called 'Never Alone' which is kind of like Journey but you're in We then watched another game trailer called 'Never Alone' which is kind of like Journey but you're in Alaska and you have a pet wolf or fox and you explore different parts of Alaska and you come across deadly challenges like big drops and fire. It is compatible with Xbox, PlayStation and on Steam (PC) It looks like a fun game and I am curious if it works split screen or online. Here's the trailer for this game.



Tuesday, 5 September 2017

Error Control.

We got in groups to work out error control. We got 8 rows of black and white cards and we had to make even numbers in the lines. Then we had a go online and took a screenshot of it as our proof/work. A parity card is basically what the computer's black and white runs on, The black card runs the 0 and the white runs the 1. Because we know that computers run off of one's and zero's it helps us with the errors that come along in the computer.